Monday, February 27, 2006
Resident Evil 4 is my new Junkslut
This weekend I began playing resident evil 4 for my gamecube.
The game is simply amazing.
First off, the music in the game is done just right. Its primarily atonal drums, like in battlestar galatica, and it relies on the tempo to indicate to you that you're in danger. It builds tension and adds suspense.
Second, its immersive. When I'm standing hip deep in swamp water and fire off three rounds at a zombie, I can hear the hiss of steam as the shell casings hit the swamp water.
Third, you die a lot. Like in any zombie movie, you don't have enough ammo or firepower, and its easy to get overwhelmed by sheer numbers.
I remember reading somewhere that a Resident Evil Online or Land of the Dead (depending on which type of zombie apocalypse strikes your fancy) might be the only MMORPG to displace WoW. Zombies. Something like 500:1 odds, in favor of the zombies. Players could have safe havens they'd have to protect, or might have to move from one temporary shelter to another.
If done well, it could be bad ass. Especially if you don't make it a level up system. Make it more like RTCW's XP system, where the longer your player survives in combat, the more XP he gains. XP brings him certain abilities, like being able to detect enemy mines, or disguised enemies. Skills could get better with usage, too. For example, people with medical skills might be able to advance from being able to stich up wounds to treating zombie bites before people turn undead.
And here's the best part: When you die, your character becomes a zombie. You get to create a new character, with about half the inital amount of XP as your old character, and some of its loot. You could re-spawn in the same area. But to get your stuff back, you'd actually have to kill the zombie version of your last character and loot its corpse.
It could be like the old video game gauntlet where the enemies keep coming out of a spawn point until you "kill" it. You could have missions where you have to clear an area of spawn points. An unlimited number of constantly spawning zombies, and only a finite amount of ammo.
You could have levels that are "last stands" or "hold the line" scenarios. There's 5,000 zombies all heading straight for you, and nothing between the two of you but a barbed wire fence and a trench. Use grenades, flame throwers, and .50 calibur gattling guns to mow them down before they get over that fence. Watch the situation grow dire as you run out of ammo and their superior numbers begin to gain ground.
I think it could be done well. And if done well, I think it would be badass. What do you think?
The game is simply amazing.
First off, the music in the game is done just right. Its primarily atonal drums, like in battlestar galatica, and it relies on the tempo to indicate to you that you're in danger. It builds tension and adds suspense.
Second, its immersive. When I'm standing hip deep in swamp water and fire off three rounds at a zombie, I can hear the hiss of steam as the shell casings hit the swamp water.
Third, you die a lot. Like in any zombie movie, you don't have enough ammo or firepower, and its easy to get overwhelmed by sheer numbers.
I remember reading somewhere that a Resident Evil Online or Land of the Dead (depending on which type of zombie apocalypse strikes your fancy) might be the only MMORPG to displace WoW. Zombies. Something like 500:1 odds, in favor of the zombies. Players could have safe havens they'd have to protect, or might have to move from one temporary shelter to another.
If done well, it could be bad ass. Especially if you don't make it a level up system. Make it more like RTCW's XP system, where the longer your player survives in combat, the more XP he gains. XP brings him certain abilities, like being able to detect enemy mines, or disguised enemies. Skills could get better with usage, too. For example, people with medical skills might be able to advance from being able to stich up wounds to treating zombie bites before people turn undead.
And here's the best part: When you die, your character becomes a zombie. You get to create a new character, with about half the inital amount of XP as your old character, and some of its loot. You could re-spawn in the same area. But to get your stuff back, you'd actually have to kill the zombie version of your last character and loot its corpse.
It could be like the old video game gauntlet where the enemies keep coming out of a spawn point until you "kill" it. You could have missions where you have to clear an area of spawn points. An unlimited number of constantly spawning zombies, and only a finite amount of ammo.
You could have levels that are "last stands" or "hold the line" scenarios. There's 5,000 zombies all heading straight for you, and nothing between the two of you but a barbed wire fence and a trench. Use grenades, flame throwers, and .50 calibur gattling guns to mow them down before they get over that fence. Watch the situation grow dire as you run out of ammo and their superior numbers begin to gain ground.
I think it could be done well. And if done well, I think it would be badass. What do you think?


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