Monday, August 11, 2008

Contra 4 is too badass for me to handle

I got Contra 4 for the Nintendo DS. I've finally picked up my DS and started playing it again. Its a strange contrast: The Wii was more expensive, has more potential for multiplayer, and receives much more hype for its new approach, but so far, games aside from Nintendo's have pretty much sucked. With the sole exception being Boom Blox. That game is addictive and awesome. But even Nintendo's offerings have been the pinnacle of lack luster. Smash Brothers only lets one person play online? Really? The XBox could handle 4 player Halo 2 online, and the Wii has something like 1.5x the power. Intentionally releasing crippleware like that makes me a sad panda.

Contra 4 for the DS, on the other hand, reminds you that you are soft. Contra 4 makes you ponder what you could've been, if only you had accepted that invitation to join Operation Project Mayhem. If, for instance, your family's feud with the Mocato Ninja Clan lead to you being the sole survivor of your family, and you dedicated every day since that massacre to mastering the arts of ninjitsu, dedicated to becoming the ultimate engine of grisly revenge.

That is the kind of gamer skill you need to be to survive Contra 4 DS. On easy. The first time you play it, your ass is cookie dough. By the time you're done with it, you're carved out of wood.

So yeah, Contra 4 is insanely hard, but its also fun. Intensity matters. Contra 4 does not coddle you or pander to you. Contra 4 is a fulcrum. It decides whether you're pure enough in mettle and spirit, or merely an impurity to be chewed up, and spit back out.

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